Large City: Mif Sod Hadfow

Mif Sod Hadfow

Mif Sod Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVrōzftor Diocese
Sub ProvenceAmuandbövreri̽z Parish
RegionDoû Kaēer Jungle
Founded1233
Community LeaderLord Priocetus
Area146 km2 (58 mi2)
Average Yearly Temp35°C (95°F)
Average Elevation19558 m (21216 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population34370
Population Density235 people per km2 (592 people per mi2)
Town AuraNecromancy
Naming
Native nameMif Sod Hadfow
Pronunciation/mif/ /sod/
Direct Translation[casual] [census]
Translation[Not Yet Translated]

Mif Sod Hadfow (/mif/ /sod/ [casual] [census]) is a subtropical Large City located in Amuandbövreri̽z Parish, Vrōzftor Diocese, within the Irus.

The name Mif Sod Hadfow is derived from the Sylvin language, as Mif Sod Hadfow was founded by Yawmē̋ch Mboīboī 'Mango Izzy' Joida̋s Gāshī Góoīnḱ, who was culturaly Wood Elf.

Climate

Mif Sod Hadfow has a yearly average temperature of 35°C (95°F), with its average temperature during the summer being a blistering 39°C (102°F) and its average temperature during the winter being a hot 31°C (87°F). Mif Sod Hadfow receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Mif Sod Hadfow covers an area of nearly 146 km2 (58 mi2), and an average elevation of 19558 m (21216 ft) above sea level.

Overview

Mif Sod Hadfow was founded durring the early 13th century in fall of the year 1233, by Yawmē̋ch Mboīboī 'Mango Izzy' Joida̋s Gāshī Góoīnḱ. The establishment of Mif Sod Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Yawmē̋ch Mboīboī 'Mango Izzy' Joida̋s Gāshī Góoīnḱ struck deals with nearby nations and communities to establish Mif Sod Hadfow as a prison colony.

Mif Sod Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mif Sod Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mif Sod Hadfow is buildings are arranged arrounded a highly ordered system of crampt paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Mif Sod Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mif Sod Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mif Sod Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mif Sod Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mif Sod Hadfow's parks.

Mif Sod Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mif Sod Hadfow.

Mif Sod Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mif Sod Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mif Sod Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mif Sod Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mif Sod Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mif Sod Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mif Sod Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mif Sod Hadfow's public wards, blessings, and other arcane systems.

Mif Sod Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Mif Sod Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mif Sod Hadfow's grid is powered by a boiler and turbine based power plant.

Mif Sod Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mif Sod Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Mif Sod Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mif Sod Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mif Sod Hadfow's natural decorations nor waterways.

Mif Sod Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mif Sod Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mif Sod Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mif Sod Hadfow is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Mif Sod Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, autumn is short in Mif Sod Hadfow.

The Boar near Mif Sod Hadfow are known to be quite timid.

Mif Sod Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Conjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 66
  • Farmers: 101
  • Farm Laborer: 180
  • Hunters: 118
  • Milk Maids: 92
  • Ranchers: 44
  • Ranch Hands: 102
  • Shepherds: 85
    • Farmland: 138167 m2
    • Cattle and Similar Creatures: 8592
    • Poultry: 103110
    • Swine: 6874
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3437

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 71
  • Bookbinders: 43
  • Buckle-makers: 48
  • Cabinetmakers: 78
  • Candlemakers: 118
  • Carpenters: 120
  • Clothmakers: 98
  • Coach and Harness Makers: 36
  • Coopers: 85
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 32
  • Cutlers: 28
  • Fabricworkers: 79
  • Farrier: 159
  • Furriers: 21
  • Glassworkers: 127
  • Gunsmiths: 77
  • Harness-Makers: 32
  • Hatters: 66
  • Hosiery Workers: 24
  • Jewelers: 39
  • Leatherwrights: 88
  • Locksmiths: 35
  • Matchstick makers: 53
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 43
  • Paper Workers: 52
  • Plasterers: 45
  • Pursemakers: 60
  • Roofers: 35
  • Ropemakers: 35
  • Rugmakers: 32
  • Saddlers: 61
  • Scabbardmakers: 73
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 32
  • Soap and Tallow Workers: 102
  • Tailors: 196
  • Tanners: 44
  • Upholsterers: 49
  • Watchmakers: 46
  • Weavers: 104
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 23
  • Beer-Sellers: 47
  • Booksellers: 52
  • Butchers: 98
  • Chandlers: 88
  • Chicken Butchers: 99
  • Entrepreneurs: 35
  • Fine Clothiers: 92
  • Fishmongers: 85
  • Florists: 20
  • Potion Sellers: 59
  • Resellers: 163
  • Spice Merchants: 48
  • Wine-sellers: 70
  • Wheelwright: 51
  • Woodsellers: 31

Service workers

  • Bakers: 190
  • Barbers: 159
  • Coachmen: 47
  • Cooks: 122
  • Doctors: 77
  • Gamekeepers: 53
  • Grooms: 30
  • Hairdressers: 127
  • Healers: 105
  • Housekeepers: 98
  • Housemaids: 190
  • House Stewards: 98
  • Inns: 32
  • Laundry maids: 61
  • Maidservants: 104
  • Nursery Maids: 61
  • Pastrycooks: 127
  • Restaurateur: 171
  • Tavern Keepers: 132

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 32
  • Chemical Workers: 20
  • Coal Heavers: 62
  • In-Town Couriers: 74
  • Long Haul Couriers: 81
  • Dockyard Workers: 66
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 82
  • Millers: 78
  • Miners: 81
  • Oilmen and Polishers: 52
  • Postmen: 76
  • Pure Finder: 48
  • Skinners: 95
  • Sugar Refiners: 19
  • Tosher: 55
  • Warehousemen: 118
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 104

Skilled Laborers

  • Accountants: 44
  • Alchemist: 51
  • Clerk: 71
  • Dentists: 34
  • Educators: 96
  • Engineers: 49
  • Gardeners: 34
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 40
  • Professors: 15
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 32
  • Bankers: 48
  • Civil Clerks: 83
  • Civic Iudex: 38
  • Consultants: 22
  • Exorcist: 83
  • Fixers: 39
  • Kami Clerk: 65
  • Landlords: 70
  • Lawyers: 42
  • Legend Keepers: 62
  • Militia Officers: 229
  • Monks, Monastic: 118
  • Monks, Civic: 95
  • Historian, Oral: 81
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 85
  • Priests: 132
  • Rangers: 46
  • Rat Catchers: 51
  • Scholars: 52
  • Spiritualist: 62
  • Slayers: 19
  • Storytellers: 129
  • Military Officers: 114

Cottage Industries

  • Brewers: 98
  • Comfort Services: 127
  • Enchanters: 38
  • Herbalists: 36
  • Jaminators: 107
  • Needleworkers: 114
  • Potters: 54
  • Preserve Makers: 110
  • Quilters: 49
  • Seamsters: 156
  • Spinners: 92
  • Tinker: 38
  • Weaver: 88

Artists

  • Actors: 38
  • Architects: 13
  • Bards: 51
  • Costumers: 20
  • Dancers: 39
  • Drafters: 22
  • Engravers: 28
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 34
  • Musicians: 114
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 29
  • Wood Carvers: 122
  • Writers: 110

Produce Industries

  • Butter Churners: 132
  • Canners: 92
  • Cheesmakers: 118
  • Ice Merchants: 15
  • Millers: 68
  • Picklers: 55
  • Smokers: 42
  • Stockmakers: 40
  • Tobacconists: 55
  • Tallowmakers: 71

12836 of Mif Sod Hadfow's population work within a Foundational Occupation.

20160 of Mif Sod Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1374 (4%) are noncontributers.

Points of Interest

Mif Sod Hadfow is known for its unusual rock formations.

POI

History

The the a flail of Summoning, an a flail imbued with potent amounts of Summoning energies was created in Mi Goyæ Kâchyâ by in time immemorial, reportedly some time during the late 2nd century.

History